Building Alliance - Week 12:

In this blog I will be talking about the cel shading I was working on and the outlines that I was able to get working for use on our models. 



This is the node tree that I created for the outline of our models so that we could test it before putting it on our models when we have the finished models. I saved this shader as a file so that I could put it on the onedrive that we have to share files so that others can create in Unreal Engine without me having to do it every time for them.

These are examples of how different items in Unreal Engine looked with the outline:



With this box I tried changing the thickness of the outline to see how it would look if it was thinner and the one after seeing how it would look as thicker however I found that in both the thicker and thinner lines the lines weren't smooth and were slightly jagged. 


With these I wanted to show how the cel-shading shader that I made looked on objects:



With these image I wanted to show the object looked with the outline and then with both the outline and the cel-shading:



With this image I was trying to find an interesting way to show how we could show that the enemy was low or high health. We didn't want to have a health bar on top of the enemy because having a lot of them on the screen would just block the screen up with just health bars. We had to get creative with the different types of ways to show that the enemy was hurt so I thought about using the outline that they would already have and making it change colour when they took damage. I wanted to show this with different colours like red, orange and green to show their heath.