Zbrush - Week 16:
In this blog we will be looking at VDMs and Alphas looking at what they can be used for and how they are made.
Alpha:
- Basic methodology
- Good for repeating forms
- Good for high detail & skin textures
- Black and white information
- Works like a stamp
VDM:
- More complex
- Vector Displacement Mesh
- More depth of detail
- Good for kit bashing
- Save things like ears, eyes, nose etc to use later
Creating Alphas:
Get an image
Make photoshop doc with 500x500 pixels
Change resolution to 150 pixels / inch
Change background to black
Add image and scale it up / down to fit
Add black & white adjustment layer
Change settings to get high contrast between dark and light
Add a layer mask on the image layer
Make black layer mask
Use soft brush in white to create vignette
Save as psd so it can be edited in the future
Export as a png
Go to Zbrush and open a project
Divide model to about 2mil polys
Go to alpha at the side and import the png
Edit the settings to create the look you want with them
Creating VDMs:
Is a brush
Get a polyplane from the tools menu in the (,) menu
Divide the polyplane to around 250,000 polys
Mask it and paint out the area that the detail is going in
Put the detail in
Clear the mask and go to the brush menu
Choose the Create MultiAlpha Brush
Change brush type to drag rectangle
It will act like a detail that you can rotate before it actually stays on the model
0 Comments