Zbrush - Week 18:

In this blog we will be continuing with the rig that we started last week and create the rest of the rig that we needed to finish. 

Go to create menu > NURBS > Circle

Move it over to left foot in the middle using V to snap it

Move the pivot point using D and V and snap the pivot to the ankle

Select the circle with the vertex mode and edit the circle to look like a foot

Rename the circle as L_Leg_CTRL (CTRL means Control)

Go to Edit > Add Attribute 

In that menu select the make attribute as keyable, set data type as float

In the long name create Heel Lift, Toe Lift, Pirouette UD, Pirouette LR and Foot Roll by putting them in individually then pressing add a the bottom then putting the next one in

Go to Windows > General Editors > Connection Editor 

Then go to Left Display > Show Non-Keyable which cleans up the menu that you just got into then do it for the right display too

To connect an output to an input click on the one on the left then go to the one on the right but to remove the selection you just click it again, when they are connected they change to being italic

When doing a new selection reload the right selection