Zbrush - Week 6:

In this blog I will talk about several different brushes that can be used to help create a base mesh that can be used to create characters in the future. I will also talk through the processes I used to create my base mesh.

Why base meshes are so useful:

Making a character base mesh is useful as you can work off the base mesh and create your character on top of it without having to worry about making a character base each time. 

Useful Brushes:

- Clay build up brush (BCB?)

- Move brush (BMV)

- Standard brush (BST)

- Dam Standard Brush (BDS) - Useful for creases

Reference Images:

To get a reference image into Zbrush so that you can use it for references however when you put the images in this way it means that your model will appear behind the image instead of in front of it and it isn't locked so your model can be moved which can make it difficult to model unless you are really careful not to move it. 

Using spotlight to get images in

Texture Menu > Import > Select the image you would like to import > Click the icon to the right in the red square and scale the image with the circle wheel

The other icon in the red square on the left is to toggle the image on or off so that you can see your model with the image not being in the way.

References used:


What I got finished in class:


I tried to do the legs several times however was struggling to get it to work properly so I decided to focus on making sure what I had for the torso was accurate and that I was happy with it before I moved onto creating other parts of the body.