Real Worlds - Week 6:

In this blog I will be talking about what I presented to the client and the feedback I was given for my designs and how I will use the feedback and change my designs from their feedback. 

What I showed to the client:


Asterian Character:








Enforcer Character:






Feedback from the client:

During the meeting I voice recorded the meeting with the clients permission so that I could go back to the feedback that was given and listen to it again and also make notes about what I needed to change which I will list below:

Asterians:

Even if bigger tougher shape  go for a sleek design

Put a huge hood to justify the head being hunched over

Don't go too blocky

Narrow Shoulders to keep proportions

Looks orc like at the moment and pull it in a bit

With the flared pieces by the neck make sure they aren't high


Enforcers:

Knife & Pistol would work better than the spear

More muscle would be better

Add bags & packs

Likes the bag on the leg

Loves the drone design

Camo cloak maybe?

Keep the cloak short though

Likes the silhouette

Mask & Visor is good but doesn't have to use it

Holster for the gun on the side 

When come to add the armour make sure it has the angles as the enforcer armour is made up of a lot of the angles and straight edges 

Keep feminine shape but have them more angled 

Show a little bit of the breastplate behind

What I need to do for next week:


I need to start working on my model as I am behind on where I should be with it as I should have already finished the modelling and now be finishing retopology however due to me creating my model in Maya I don't have to retopologise it as long as I create my model with good topology in mind. I need to make sure that I don't slip too far behind on my model, even if it won't take me as long as the thumbnails have as I think it will be helpful to give myself as much time as possible to be able to work on it to get it to the best it can be before moving onto the environments we need to create after the formative.